Class

Starting Classes
Warrior Assassin Hunters Wizard Priest
 * Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in the battlefield.
 * Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins, masters of stealth and hidden weaponry, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground.
 * From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.
 * Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to wizards is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, wizards only wear cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, wizards can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.
 * Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders.

Advanced Classes
Chaser Rogue
 * One of the primary class advancement on the path of an Assassin. Possesses assassination weapons that have been handed down from Ancient times.
 * The fast and deadly fighter from afar, she/he could lay siege to her/his enemies from a range and also disarm traps that are more difficult inside a Dungeon.

Hidden Master profession - Sage's Successor
Herb Hunter Blacksmith Sage Battle Sage Combat Wizard Night King
 * Insignia: a Four Leaf Clover that is dyed green
 * a Herb Hunter is someone who hunt herbs even in the most dangerous places just to look for the rarest, most unique, most sought and legendary herbs even in the face of the most dangerous creature in the world, the Dragons!
 * Insignia: a Hammer striking an anvil. The hammer and the anvil are both dyed black while the sparks are dyed in gold.
 * Insignia: a crossed arms wrapped in a cloth and with one hand holding a lightning bolt and the other hand has a magic circle. The arms are dyed black and white, while the lightning bolt is golden and the magic circle is dyed in blue
 * Insignia: a combination of Dragon Master Hiccup and a dragon’s face. It includes his viking helmet and a dragons teeth, which are dyed red
 * Insignia: a Solar Eclipse, with half of the moon covering half of the sun. The side of the moon is covered in darkness while the side of the sun is covered in its shining light.

Other Classes
 Druid